Hello. I am your friendly neighbour animator and 3d artist. I can admit I wasn't really into 3d or animation, I used to draw a lot. And then I realized I want to make game and I made my first model back in Blender 2.49 which wasn't good. It was almost 10 years ago.
And then I had luck to post my low poly models around DeviantArt and Google+ (yes it was a thing) and I had my first freelance job. Small 3d lowpoly model and pack of simple animations. It was though but it got better with time.
I had few small contractors which were doing small games and needed my help and style was all over the place. A lot of this work you can see here on ArtStation today.
Then I tried myself in studio. First was Jujubee but Maya and MotionBuilder had destroyed me because I am Blender user I had second chance at indie studio called Gamgoo. Project was fascinating, full of challanges but unfortunetly studio had problems and got shut down and I cannot show anything from that period of time. Then there was Boombit with it's mobiles - good times. And then was LMG - big jump with my first real premiere. And now I am at Iron VR and supporting Carbon Studio - learning ways of VR and Unreal Engine.
My skils is first and foremost 3D animation and rigging. No matter if humans, monsters animals or machines. But I can tell I love character art and sculpting I could do character from start to finish if only have time and tools. I can admit that engines and animation programming isn't my strong part yeb but I am learning. For me gameplay comes first I will do anything to make my animation part of the game and player expierience and can work with as many people in team as possible to work it out.